==[ ZEALOT ]== (Zealot) HIGH-SLOTS : ~~~~~~~~~~~~ - [ 212 | 26] Heavy Pulse Laser II Signature Resolution = 125.0 m powergrid usage = 212.52 MW targetModule = 0.0 Charge size = 2.0 1=small 2=medium 3=l Accuracy falloff = 4800.0 m Tertiary Skill required = 12214.0 Secondary Skill required = 3300.0 slots occupied = 1.0 Primary Skill required = 3306.0 requiredSkill3Level = 1.0 requiredSkill2Level = 3.0 requiredSkill1Level = 5.0 Trackingspeed / Accuracy = 0.081 rad/sec Optimal Range = 21000.0 m Rate of fire = 2.17 CPU usage = 26.25 tf hp = 10.0 Tech Level = 2.0 activation cost = 5.332 Energy Damage Modifier = 8.9 x - [ 212 | 26] Heavy Pulse Laser II Signature Resolution = 125.0 m powergrid usage = 212.52 MW targetModule = 0.0 Charge size = 2.0 1=small 2=medium 3=l Accuracy falloff = 4800.0 m Tertiary Skill required = 12214.0 Secondary Skill required = 3300.0 slots occupied = 1.0 Primary Skill required = 3306.0 requiredSkill3Level = 1.0 requiredSkill2Level = 3.0 requiredSkill1Level = 5.0 Trackingspeed / Accuracy = 0.081 rad/sec Optimal Range = 21000.0 m Rate of fire = 2.17 CPU usage = 26.25 tf hp = 10.0 Tech Level = 2.0 activation cost = 5.332 Energy Damage Modifier = 8.9 x - [ 212 | 26] Heavy Pulse Laser II Signature Resolution = 125.0 m powergrid usage = 212.52 MW targetModule = 0.0 Charge size = 2.0 1=small 2=medium 3=l Accuracy falloff = 4800.0 m Tertiary Skill required = 12214.0 Secondary Skill required = 3300.0 slots occupied = 1.0 Primary Skill required = 3306.0 requiredSkill3Level = 1.0 requiredSkill2Level = 3.0 requiredSkill1Level = 5.0 Trackingspeed / Accuracy = 0.081 rad/sec Optimal Range = 21000.0 m Rate of fire = 2.17 CPU usage = 26.25 tf hp = 10.0 Tech Level = 2.0 activation cost = 5.332 Energy Damage Modifier = 8.9 x - [ 212 | 26] Heavy Pulse Laser II Signature Resolution = 125.0 m powergrid usage = 212.52 MW targetModule = 0.0 Charge size = 2.0 1=small 2=medium 3=l Accuracy falloff = 4800.0 m Tertiary Skill required = 12214.0 Secondary Skill required = 3300.0 slots occupied = 1.0 Primary Skill required = 3306.0 requiredSkill3Level = 1.0 requiredSkill2Level = 3.0 requiredSkill1Level = 5.0 Trackingspeed / Accuracy = 0.081 rad/sec Optimal Range = 21000.0 m Rate of fire = 2.17 CPU usage = 26.25 tf hp = 10.0 Tech Level = 2.0 activation cost = 5.332 Energy Damage Modifier = 8.9 x - [ 175 | 20] Medium Diminishing Power System Drain I powergrid usage = 175.0 MW Tech Level = 1.0 amarrNavyBonusMulitplier = 0.0 CPU usage = 20.0 tf Primary Skill required = 3423.0 Activation time / duration = 6.0 hp = 20.0 requiredSkill1Level = 2.0 activation cost = 0.0 Energy Transfer range = 12600.0 m Energy transfer amount = 36.0 MED-SLOTS : ~~~~~~~~~~~~ - [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive powergrid usage = 150.0 MW Tech Level = 1.0 massAddition = 5000000.0 signatureRadiusBonus = 525.0 % republicFleetBonusMultiplier = 0.0 CPU usage = 50.0 tf Max Velocity Bonus = 630.0 % Primary Skill required = 3454.0 gallenteNavyBonusMultiplier = 0.0 Activation time / duration = 10.0 Capacitor bonus = 75.0 % Shield HP bonus = 100.0 % hp = 20.0 requiredSkill1Level = 1.0 Thrust = 1.5E7 N activation cost = 144.0 Energy - [ 1 | 22] Fleeting Propulsion Inhibitor I powergrid usage = 1.0 MW Tech Level = 1.0 Optimal Range = 10000.0 m Accuracy falloff = 0.0 m CPU usage = 22.0 tf Max Velocity Bonus = -90.0 % Primary Skill required = 3435.0 Activation time / duration = 5.0 hp = 20.0 requiredSkill1Level = 1.0 activation cost = 3.6 Energy - [ 1 | 32] Faint Warp Prohibitor I powergrid usage = 1.0 MW Warp Scramble Strength = 1.0 Plasma Strength = 0.0 points Tech Level = 1.0 Magpulse Strength = 0.0 points Optimal Range = 20000.0 m Warp Scramble Range = 0.0 Ion Strength = 0.0 points Accuracy falloff = 0.0 m Fusion Strength = 0.0 points CPU usage = 32.0 tf Primary Skill required = 3435.0 Activation time / duration = 5.0 hp = 20.0 requiredSkill1Level = 1.0 activation cost = 18.9 Energy LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] Heat Sink II powergrid usage = 1.0 MW Tech Level = 2.0 Damage Modifier = 1.1 x requiredSkill1Level = 4.0 Primary Skill required = 3318.0 rate of fire bonus = 10.5 % CPU usage = 30.0 tf hp = 20.0 - [ 1 | 30] Heat Sink II powergrid usage = 1.0 MW Tech Level = 2.0 Damage Modifier = 1.1 x requiredSkill1Level = 4.0 Primary Skill required = 3318.0 rate of fire bonus = 10.5 % CPU usage = 30.0 tf hp = 20.0 - [ 1 | 30] Heat Sink II powergrid usage = 1.0 MW Tech Level = 2.0 Damage Modifier = 1.1 x requiredSkill1Level = 4.0 Primary Skill required = 3318.0 rate of fire bonus = 10.5 % CPU usage = 30.0 tf hp = 20.0 - [ 135 | 20] 'Meditation' Medium Armor Repairer I powergrid usage = 135.0 MW Armor hp Repaired = 360.0 Tech Level = 1.0 CPU usage = 20.0 tf Secondary Skill required = 3392.0 Primary Skill required = 3393.0 Activation time / duration = 10.13 hp = 20.0 requiredSkill2Level = 2.0 requiredSkill1Level = 1.0 activation cost = 160.0 Energy - [ 1 | 32] N-Type Thermic Hardener I powergrid usage = 1.0 MW Primary Skill required = 3394.0 Active Explosive dmg resistance bonus = 100.0 % Activation time / duration = 20.0 requiredSkill1Level = 4.0 Active Kinetic dmg resistance bonus = 100.0 % Active Thermal dmg resistance bonus = 100.0 % Thermal dmg resistance bonus = -50.0 % Kinetic dmg resistance bonus = 0.0 % Explosive dmg resistance bonus = 0.0 % EM dmg resistance bonus = 0.0 % CPU usage = 32.0 tf hp = 10.0 Active EM dmg resistance bonus = 100.0 % Tech Level = 1.0 activation cost = 24.0 Energy Passive thermal dmg resistance bonus = -1.0 % Passive kinetic dmg resistance bonus = 0.0 % Passive Explosive dmg resistance bonus = 0.0 % Passive EM dmg resistance bonus = 0.0 % - [ 1 | 17] Internal Force Field Array I Armor Em Damage Resistance = 14.0 % powergrid usage = 1.0 MW Primary Skill required = 3394.0 Activation time / duration = 30.0 requiredSkill1Level = 1.0 Shield Thermal Damage Resistance = 11.5 % Shield Kinetic Damage Resistance = 11.5 % Shield Explosive Damage Resistance = 11.5 % Shield Em Damage Resistance = 11.5 % Armor Thermal Damage Resistance = 14.0 % CPU usage = 17.0 tf hp = 20.0 Tech Level = 1.0 cpuBonusSuperWeapon = 0.0010 activation cost = 1.0 Energy cpuPenaltySuperWeapon = 99900.0 Armor Kinetic Damage Resistance = 14.0 % Armor Explosive Damage Resistance = 14.0 % - [ 1 | 0] Adaptive Nano Plating II Kinetic dmg resistance bonus = -15.0 % Explosive dmg resistance bonus = -15.0 % powergrid usage = 1.0 MW EM dmg resistance bonus = -15.0 % Tech Level = 2.0 CPU usage = 0.0 tf Primary Skill required = 3394.0 Armor HP bonus = 100.0 % hp = 10.0 requiredSkill1Level = 4.0 Thermal dmg resistance bonus = -15.0 % DRONE BAY : ~~~~~~~~~~~~~~~ SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 1318.08 / 1362.5 MW CPU : 388.0 / 393.75 tf Capacitor (regen) : 1125.0 Energy (201.0sec) Max Cap Regen : 13.71 per sec (approx.) Max Cap Needed : 45.775 per sec Velocity : 1767.091 m/sec Signature : 125.0 m Target Range : 66000.0 m Scan Resolution : 318.75 mm ECCM Radar : 13.0 points Shield HP (regen) : 1050.0 (800.0sec) Max Shield Regen : 3.28 per sec (approx.) Shield EM : 11.5 % Shield Explo : 91.15 % Shield Kinetic : 73.45 % Shield Thermal : 29.2 % Armor HP : 2575.0 Armor EM : 70.76 % Armor Explo : 85.38 % Armor Kinetic : 72.59 % Armor Thermal : 76.24 % Structure HP : 1875.0 Drone Capacity : 0.0 m3 Capacity : 0.0 Warp Max Distance : 92.6 AU ==> 0.0 DPS <== SKILLS REQUIRED ~~~~~~~~~~~~~~~ Lvl 5 Amarr Cruiser Lvl 3 Electronics Lvl 1 Medium Pulse Laser Specialization Lvl 4 Amarr Frigate Lvl 4 Small Pulse Laser Specialization Lvl 2 Energy Emission Systems Lvl 5 Spaceship Command Lvl 5 Engineering Lvl 5 Weapon Upgrades Lvl 1 High Speed Maneuvering Lvl 4 Motion Prediction Lvl 4 Afterburner Lvl 4 Navigation Lvl 2 Science Lvl 5 Medium Energy Turret Lvl 4 Assault Ships Lvl 5 Small Energy Turret Lvl 4 Hull Upgrades Lvl 3 Gunnery Lvl 1 Repair Systems Lvl 5 Mechanic Lvl 1 Propulsion Jamming Lvl 1 Heavy Assault Ships